FX Vendor Mootzoid switched to RLM

Mootzoid switched to RLM from “home-made licensing”

Mootzoid switched to RLM

In 2008 Mootzoid started developing and selling plugins. At that time, no software license manager was used because the number of customers and users was just too small to justify investing time or money into a software licensing system.

As the user and customer base grew, the need for a software licensing system became evident. Mootzoid developed a very simple in-house software licensing solution in 2010.

It worked well at the beginning.  However, problems became apparent after only a few months. Too much time was required to maintain and support this very limited proprietary software licensing system. Furthermore, larger studios and potential customers expressed their doubts about the ‘amateur’ licensing system.

Switched to RLM

In 2011 Mootzoid decided it was time to dump its in-house licensing and switch to a more robust system.  Mootzoid wanted a system that was used by other software development companies.  They also wanted a system that was familiar to systems administrators of larger studios. At that point, Mootzoid switched to RLM.

Adding RLM licensing to the Mootzoid plugins was done in one afternoon.  Acceptance by the customers was good. Studios expressed their satisfaction that the Mootzoid tools were now using something that fit better into their existing licensing process pipeline.

Since 2011 all Mootzoid plugins running under Window, Linux and OS X are using RLM.  The decision to make the switch has never been regretted.

About Mootzoid

Around 2008 Mr. Eric Mootz decided to stop freelancing and to instead develop and sell plugins for 3D applications under the name “Mootzoid”.

The first two plugins were a fluid solver and a particle mesher, both available for the Softimage platform only. In the years that followed, the plugins were continuously enhanced, were ported to other 3D applications and were used by increasing numbers of freelancers and studios around the world. During that time new tools were developed as well, including flocking solvers, particle renderers and versatile meshing plugins.

All tools have been used in many film productions such as TV commercials and movie projects. Several schools of 3D and universities in Europe, Australia and the USA take advantage of the Mootzoid free educational license model, using the plugins exclusively for teaching and research purposes.

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