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The Software Licensing Newsletter
Reprise Software
 
April 2008
 
In This Issue
Getting your Company to Adopt Licensing

Zentech International: RLM Customer Story

The Great Redundant License Server Debate


Past Newsletter Topics

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Reprise  Software
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We hope that you find the April '08 issue of Options useful and informative. We also would like to hear suggestions about topics of interest to you that you would like us to consider for future issues. Please feel free to forward this to a friend using the link at the bottom of the page.

Thanks.
Are you new to Software Licensing?
How do I get my Company to adopt Licensing?

 
So, you've been trying to introduce the concept of software licensing into your company.  But, you're not sure of the best way to move the process forward.  Maybe we can help.  Here's what we think you should do to get to the finish line.
 
IT ALL STARTS AT THE TOP
We're asked this a lot and have assisted many companies in making the transition from "trust-based" to "trust, but verify" with a license manager.  To us, the key ingredient in a successful license management project starts at the top:  You need executive (hopefully, Chief Executive) support and sponsorship to ensure you gain the benefits available from licensing.  Since the decision to adopt license management touches so many parts of your organization, you'll need to make sure it's clear to others in your company that a licensing program will not only help increase revenues, but also has visibility at the highest levels of your company.

IT ALSO STARTS WITH JUST ONE PERSON
As important as it is to have executive-level support for your licensing program, it's equally important to have a single focal point in your organization to be the "go-to" person for licensing.  Ideally this person is well-known and respected throughout the organization and has good knowledge of the functional groups that will be impacted by licensing and how they will respond.  While neither an MBA nor a Computer Science degree are necessary, being able to both "walk the walk" as well as "talk the talk" are important to lending credibility to your licensing program.

SHOW ME THE MONEY
The focus for the licensing program, ideally, should be revenue- and profit-driven (hence the need for an executive-level sponsor.)  There will be an investment made by your company in the form of man-hours devoted to the various aspects of implementing licensing; naturally, there needs to be a payback for this in terms of increased revenue and profitability.

WHAT'S IN IT FOR THE CUSTOMER?
While more money is always a good thing, this shouldn't come at the expense of customer/end-user goodwill.  Remember, software licensing is all about keeping "honest users honest" and giving them an easy-to-use tool to help ensure compliance with the terms and conditions of your existing paper or clickwrap license agreements, as well as to easily acquire more licenses.  Taking an overly negative attitude towards customers and end users with your licensing program will be immediately obvious to them and will negate benefits from increased license compliance.  Talk to trusted users of your products, or co-workers most in touch with your users (support, sales, etc.) and do a "sanity check" with them on your proposed licensing policies.  Obviously, thumbs up are what you're looking for.  While no licensing system will make everyone completely happy, on balance, both revenue and customer satisfaction should go up with a well-done licensing program.

OK, GREAT; SO HOW DO I START?
First, reconcile your current licensing policies, agreements and existing infrastructure (if any) with what your marketing and sales folks tell you would be most desirable.  If you currently provide permanent licenses, and see that customers are asking about annual subscription licenses, that's a good place to start.  What about adding floating licensing to your existing per-CPU model?  Per user?  Time zone based?  Do lots of market research, both internal and external to figure out where you want to go license policy-wise.

SO, WHO'S GONNA DO ALL THIS WORK?
Now that you have several great business policies to put in place via licensing, you'll need some resources.  Now's a great time, if you haven't been doing so already, to go back to that executive sponsor with a briefing on what may be possible with software licensing.  Do a quick "back of the envelope" calculation about impacts on revenue and profitability.  No need to make this pie-in-the sky; there will certainly be a short term negative impact to get infrastructure set up, employees trained and the product and documentation updated.  However there should certainly be an obvious payback in the one-to-three year timeframe.  Now, you get to make your sales pitch:  Will your executive sponsor approve the internal resources to implement the needed programs to create your dream software license management program and help ultimately increase revenue and profitability?

OK, WHEN?
Now that you've got some people to help you, next you should try to nail down a "ship date" for your product(s) that will have the new licensing scheme(s).  It's quite likely that there's a new release or two already being sketched out on someone's whiteboard in the company.  Use your charm, or if needed, executive sponsor, to ask about changing that date (or setting a new one in the future) to accommodate your licensing program.  On the software engineering side, you'll probably need a day or so to integrate and test the licensing libraries, change the install routine and document everything.

IF AT FIRST YOU DON'T SUCCEED...
It is possible that there could be some complications in your first rollout of a product with licensing.  Hopefully, this will be seen as something that happens normally with software.  But, it wouldn't hurt to try to forsee all possible problems as part of getting ready to roll out licensing.  Be sure to have a contingency plan for what happens when a customer is frustrated with getting your software up and running under license management.  It may certainly be worth it, long-term, to just give that customer a temporary "everything works" license to get them over the hump and up and running with licensing.  You may also want to have dedicated support and engineering resources "on call" when that all-important roll out date arrives.  It's safe to say that you'd be better off having the resources but not needing them due to your brilliant foresight and mitigation of all possible licensing-related problems.

NOW THAT YOU'RE OVER THE HUMP
Don't forget to brief your executive sponsor on the effects of the rollout of your software licensing program.  They were instrumental in getting the program going and they should be able to share the glory of the success of getting licensed products out the door.  As part of your rollout plan, put a stake in the ground 30, 60 or 90 days after release to come up with some simple performance metrics.  Have support calls gone up or down?  What above revenues?  If you time your first licensing release to coincide with the beginning or ending of a fiscal quarter, you may be able to get more bang for your licensing buck.  Make performance stats available as soon as you can and be sure to publish them inside your company.  Even if the numbers aren't all wonderful, give everyone the story, including plans for future releases with licensing, new licensing models in the queue, etc.

MAKING LICENSING PART OF THE CULTURE
 
Hopefully, your results will be paid back in the short or medium term.  Ideally your company is making more profitable use of the employees and infrastructure devoted to software creation and both customers/users and employees are happy with the decision to go to software licensing.  If so, great; to the extent you can, keep doing what you have to push software licensing into more products in your company.  Heck, we even know of companies you might think of as "hardware" companies that now treat their physical stuff as platforms for enabling what their customer gets via a software license.

In any case, best of luck in your quest to adopt software licensing.  If you have any questions, don't hesitate to contact us.

COMING NEXT MONTH
Ok, you've gotten an official licensing program off the ground.  How can Reprise and RLM help?  Why shouldn't we just write a license manager ourselves?  After all, we are a software company.  Stay tuned...

RLM Customer Story: Zentech International, Ltd.

Delivering high powered analysis tools the engineering community

Zentech provides engineering software and consultancy services - in particular to the aerospace, nuclear and manufacturing industries.
 
Its main product - Zencrack - enables engineers to model and analyze 3-dimensional cracks, using finite element (FE) analysis to allow calculation of parameters such as energy release rate and stress intensity factors. These capabilities can be applied to a wide range of problems. Surface cracks and embedded defects can be analyzed. Existing defects in components can be modeled and their remaining life calculated. Forensic analysis of failed components can be carried out to determine the failure mechanism and much more.
 
Zencrack interfaces with leading FE programs, such as Abaqus, Ansys, Finas and MSC.Marc - on Windows 32 & 64 bit, Linux and other proprietary platforms.  It is available in either Standard or Professional versions.
 
Having used different licensing methods, including 'dongles', and the company's own node-locked mechanism, all of which satisfied requirements in the past, an increasing need to provide greater flexibility for users to access the software was recognized.  It was important also that the license manager could be downloaded easily from Zentech's web-site, as Zencrack is distributed solely via the site (most customers are outside the UK where Zentech is based). Finally, the license management had to be implemented with minimum time and effort and at a reasonable cost.
 
Initially, to make it simpler for clients, the license manager used by the FE code suppliers was investigated but the entry-level pricing was far too high. Other vendors' products either could not support the range of platforms, or did not appear to provide the features needed.
 
RLM, however, provided all of these. The Token-Based license facility was particularly useful, enabling simple control of program features, eg. Version, allowed FE code interfaces, etc.. Zentech found that RLM was most helpful in supporting a trial-to-enable testing on Windows & Linux. Reprise Software's pricing was reasonable and any technical problems were resolved quickly and effectively.
 
Roger Hewitt, Zentech's Technical Director, says, "The SDK is straightforward and well-documented, and Reprise's support is excellent. The end-user footprint is small and we implemented the RLM into our latest version without difficulty and with no user problems reported so far. I am confident we made the right decision."
The Great Debate:

Redundant Servers v. Independent Servers

 

A little history...

The concept of redundant license servers dates back to the early days of licensing software circa 1988. At that time, networks and servers were unreliable and fixing them was a very time-consuming process, often taking days or even weeks. So, when a license server went down, customers wanted a way for their licenses to be available during the outage. Redundant  servers were born.

The most popular license managers still use three redundant servers operating together with exact replicas of the license servers and license files on each of the three machines. Service remains intact as long as at least two servers can communicate with each other and client applications can connect to them. The primary benefit of a properly configured redundant triad is that a customer's complete inventory of licenses will remain available to at least part of the user community in the event of a single server node failure.

Application developers using these older license managers were unable to communicate with multiple independent servers without  coding complicated licensing routines into each application.  As a result, many of the features of these older license managers simply worked better with redundant servers than with independent servers.  Redundant servers have survived because of the lack of a better approach - until now.

Is there a better way?
A redundant server sounds like a good idea, but is the added administration complexity and overhead worth the trouble in today's more reliable computing environment? Are redundant servers still the best approach? If vendors and their users had a better option, would they still prefer to use redundant servers? Let's first examine what can go wrong with redundant servers. Later we will explain the alternative RLM approach.

Server Redundancy Problems

Faulty server deployment decisions: In order for a redundant server trio to operate properly, each server must have a complete and independent copy of the license server software, and license files. Often this setup is not achieved because shortcuts are taken to make the administrator's job easier, such as placing a single copy of the server software on a shared file system. This situation creates a single point of failure, defeating the purpose of the redundant setup.

Extra administration coordination: If each license server in the triad is managed by a different team of system administrators, then special coordination is needed between them whenever changes are made to any of the license files.

DNS name server time out sensitivity: A redundant trio, especially one on an unreliable or slow network, can suffer outages whenever a DNS name server times out waiting for an address to be resolved. This is a hard problem to diagnose and it not usually well documented in the triad setup guide.

Poor scaling characteristics: Since all licenses that belong to a redundant server group must be combined, there is no way to improve licensing throughput unless the user upgrades all three of the server computers.  And even if he does, there are still operating system limits that govern the number of clients than can be served by a single license server (whether it is a redundant server or not).  If scaling becomes a problem, multiple sets of redundant servers must be deployed. This could be an issue at any site, but it is most problematic where large numbers of your licenses are in use - at your biggest and most important customers.

Version incompatibility between server releases: Whenever a new license is introduced into the common redundant license pool, administrators have to check the version of the license server software associated with that license. If it is later than the current version, then it needs to be copied to all three redundant servers simultaneously to keep the redundant trio in sync.

Some advanced features may be unavailable: Often end-users are unaware that they are making functionality tradeoffs by deploying redundant servers. With redundant servers, access to some valuable license management features, such as license borrowing, may be at best awkward to support or at worst simply unsupported.

Network segmentation problems: Since redundant servers operate only when at least two servers can communicate with each other, a network failure can take one of the servers offline. If you are a user on the "wrong side" of a network break, then you cannot access any of the licenses in the managed pool, even though your local network may be functioning normally. In this case, the license pool is available only to the users who are lucky enough to be on the right side of the break.

Report log consolidation problems: Whenever a redundant license server fails, a new master server must be nominated. If the failed server was writing to a report log, then logs from the new master server must be later combined with the original report log in order to obtain a complete and accurate picture of license usage. If the clocks are not completely in sync, then the report log may be difficult to reconstruct accurately.

ISVs must know all three redundant HOSTIDs: Server redundancy complicates the license creation process for the software vendor because all three hostids must be known at the time the licenses are created or modified. This means that the ISV has to support both redundant and non-redundant license file types. Also, changing any of the hosts in the triad requires license files to be reissued, which must then be reinstalled by the customer across all three redundant server nodes.

An Alternative Approach:

Automatic Support for Decentralized Independent License Servers

The Reprise License Manager does not support redundant servers. Instead it supports decentralized independent license servers. Vendors can take advantage of this new approach automatically without writing a single line of new code.

RLM was designed from day one to support multiple independent servers.  As a result, we have been able to make multiple servers operate in a much more transparent and efficient manner than redundant servers, giving end users more flexibility and control over how their licenses are deployed and managed.

Virtual License Pooling: Conceptually, you can think of the decentralized, independent RLM server approach as a Virtual License Pool. The pool consists of all the licenses managed by servers that the user has access to. Instead of aggregating redundant licenses into a single license file, then replicating it across all three redundant hosts, RLM aggregates the licenses virtually, leaving the licenses on servers that are most conveniently deployed and managed. RLM transparently queues, connects and reconnects to the entire list of decentralized servers giving each user access to his own "virtual pool" of licenses across the enterprise. The RLM servers remain independent, meaning no extra effort is needed to coordinate them.

Transparent reconnection to dispersed license servers: With older license managers, once an application had successfully checked out a license from a given license server, all subsequent license requests from the same application had to be satisfied from the same server. In the event that the application made subsequent license requests and no more licenses were available from that server, the license request was denied even though licenses may exist on another license server. To override this behavior, it was necessary to write complicated disconnect/reconnect logic in order to properly obtain licenses from other servers. With RLM, multiple license checkouts over multiple servers are handled transparently, simplifying the implementation within the application, and also giving the end user more consistent, predictable behavior across all vendors who support RLM on his network.

Enterprise-wide Queuing: Additionally, the RLM design supports license queuing across multiple license pools. With older license managers developers had to write complicated licensing routines using the API to queue at any license server other than the master. Without this special coding, it was possible for pools of licenses were to available on alternate servers, yet remain inaccessible to your application. By contrast, RLM transparently queues on each server (and on each license pool within the server).  Once the application acknowledges the license grant, all other license requests are dequeued.  This happens completely transparently to the application code. End users can decide whether to use queuing or not.

License Server Load Balancing: With RLM, license loads can be balanced by instructing RLM to randomly select the server from the server list to which to connect. Over time, a balanced load will be achieved.

Better License Server Scaling: With RLM, license service can be scaled up by simply adding server machines with new licenses into the existing network.

More Tolerant of Slow Networks: RLM's design is more forgiving of slow or unreliable networks because a quorum of servers is never required.

Simplified Administration: When you install an RLM license server, you install it in one place, period.  You don't have to worry if there are identical license files, binaries, etc. on each of the 3 machines.  Your report logs remain independent so that the usage can be summarized across servers to gain a full picture of concurrent usage.
 


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